Civilizations, Barbarians, and City States

Introduction

Ever played the Civilization series? Maybe Endless Legend? If not, these are both examples of what are often called “4X Games“: they’re turn-based strategy games focused on “exploration, expansion, exploitation, and extermination”. This sort of game can also be called an “empire building” game, and the general premise is that the player is an external guide for a people group of some description that usually fits with the modern idea of a nation. Typical examples of this game will be played on a more-or-less 2D map, feature some sort of development mechanic (usually in the form of one or more research trees designed to model scientific progress), and a unit-based movement mechanic that usually comprises both combat and exploration. Units can generally build cities and destroy cities and other units. Cities build more units, and can improve themselves and (by some mechanic or another) improve (“exploit”) the land around them. In these games, the player seeks victory through one or more forms of dominance: the classic victory condition is total military conquest, but over the years more options have been added, ranging from scientific victories (where the player’s nation is the first to achieve some developmental milestone) to diplomatic victories (where the player is essentially elected “king of the world”) and more.

Perhaps the most recognizable example of this sort of game is the Civilization series. Started by Sid Meier at Microprose back in 1991, the Civilization games have long set a standard of quality in the genre and are commonly emulated, cloned, and adapted. Continue reading

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Starship Log: 022

Nerved out on exterior duty today. Something about EP-61, the dark all around, and the weightlessness triggered my dive-abort reflex. Came out of it in a few seconds, but had to call it in and get help gathering all the tools I scattered. Good news is there’s no coronal scarring on the vac-side power nodes, so the in-flight tweak seems to have worked.

Cathy gave me a check-over after, says it happens to the flight crew during training too. Might be just trying to make me feel better. Appreciated all the same; Earl is going to make sure I remember. I was never this jumpy before. I wonder if the nerve re-balance has anything to do with it.

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GR:SO post-mortem

Hey, Paul Spooner here, doing an animation post-mortem of the Good Robot: Space Opera AMV I made.

How it Began

The ground was laid for the project in mid-september 2013. Shamus Young had just started working on a 2d shmup game called Good Robot, and I was inspired to make a 3d model of the eponymous virtuous automaton. The model turned out pretty well, but besides a few renders I didn’t have anything to use it for.

A couple years later, it’s February 2016, and Good Robot is finally scheduled for release. I have the impulse to contribute to the marketing push by making some fanimation. Continue reading

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Roadside Emergency

I’m riding my motorcycle, having just pulled away from the stop light. The day is cool and overcast, and the clouds are bright in the creases, as if lit by a day-long lightning bolt. The gentle hills to either side rustle in the light breeze, and I can easily imagine the flies rising like pollen from the riotous tangles of grass. As I snap-nod my flip-face helmet closed and lean into the highway on-ramp, my mind begins to wander. Continue reading

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Parenting Philosophy

I have ranted before about raising children, but I figured I’d post this more concise crystalization.

First, Anna and I are both fundamentalist Bible-believing Christians, and that (hopefully) guides our aims and methods. So, you’re going to have to translate these to match your own principles.

Our core principle is “Children are people”
And then any principle which applies to people in general applies to them, especially:
“People can be trained in any ability which they can control.”
and
“People are responsible for any action or possession that they can control.”

On top of this is our belief that “Parents have ownership over their children”
which leads to two further principles:
“Parents are responsible for their children’s actions.”
and
“Children should obey their parents”

From these six principles, follows our principle of parenting and child-rearing:
“Parents can and should train their children both to obey, and to accept responsibility for any of the child’s actions or possessions that the child can control.”

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Pondermull Campaign

Back in 2010-2011 I ran a D&D campaign. It was my first real attempt at “doing it right” and I feel like I learned a lot in the process. Most of those lessons you can find elsewhere, and I certainly didn’t innovate to any great degree, but as a means of closure (and since I intended to do so eventually) I’m going to chronicle as much as I can of what happened and why. I’m doing this without most of my notes, so many of the details are incomplete.

To start off, here’s:

The Grand Outline Continue reading

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Composite VTOL

Our aerospace industry could be more efficient if we built airplanes in two pieces, a take-off tug that did launch assist for a long-range mission core. Details in this report: http://www.tryop.com/Innovation/CompositeVTOL.pdf

Or just read the text below Continue reading

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Planet by Oskar, Now with Saves and Keyboard Shortcuts

Oskar Stålberg wrote this lovely little piece of software which he titled his “Polygonal Planet Project”.

Unfortunately, it had no keyboard shortcuts or save/load functionality… so Dru hacked it in! It’s currently a single-file “quicksave” sort of functionality, but it seems to work in the cases we’ve tested. It makes the game much more enjoyable, we think! Currently saves are hard-coded to /path/to/Planet/planetsave.cfg.

F5: Save to File
F9: Load from File

Continue reading

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Principles of Animation

There are a classic set of “Twelve Principles of Animation” which some Disney guys came up with based on their experiences, and by all accounts they have held up fairly well. What I’d like to do here is explore the principles, draw out some patterns I’ve noticed, and then offer some guidelines of my own.

So, for reference, here’s the video that kicked off my drive to write this article. And here is the list of the 12 principles that he lists, and which I’ll be exploring: Continue reading

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The Bible and IP

I have already endeavored to examine (and dismantle) the logical foundations of the idea of Intellectual Property, but before this writing the religious justification or refutation has gone largely untouched.

For this study I will be sourcing exclusively from the KJV translation of the Bible, which you can download for free here. I will be referencing by book and chapter only, and will quote sparing context, as the full text is available and searchable.

But first, I feel it is healthy to address a few of the…

Common Scriptures Referenced in Relation to Intellectual Property

Exodus 20 is often quoted as evidence for the validity of IP. However, this argument presumes both that ideas are property and can be stolen. I would say that neither are true, but either way this passage does not enlighten us on the definition of theft. It does, however, bring up a much more interesting point which I will go into further on, as regards both dishonesty and covetousness. Continue reading

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