I’m riding my motorcycle, having just pulled away from the stop light. The day is cool and overcast, and the clouds are bright in the creases, as if lit by a day-long lightning bolt. The gentle hills to either side rustle in the light breeze, and I can easily imagine the flies rising like pollen from the riotous tangles of grass. As I snap-nod my flip-face helmet closed and lean into the highway on-ramp, my mind begins to wander. (more…)
I have ranted before about raising children, but I figured I’d post this more concise crystalization.
First, Anna and I are both fundamentalist Bible-believing Christians, and that (hopefully) guides our aims and methods. So, you’re going to have to translate these to match your own principles.
Our core principle is “Children are people”
And then any principle which applies to people in general applies to them, especially:
“People can be trained in any ability which they can control.”
“People are responsible for any action or possession that they can control.”
On top of this is our belief that “Parents have ownership over their children”
which leads to two further principles:
“Parents are responsible for their children’s actions.”
“Children should obey their parents”
From these six principles, follows our principle of parenting and child-rearing:
“Parents can and should train their children both to obey, and to accept responsibility for any of the child’s actions or possessions that the child can control.”
Back in 2010-2011 I ran a D&D campaign. It was my first real attempt at “doing it right” and I feel like I learned a lot in the process. Most of those lessons you can find elsewhere, and I certainly didn’t innovate to any great degree, but as a means of closure (and since I intended to do so eventually) I’m going to chronicle as much as I can of what happened and why. I’m doing this without most of my notes, so many of the details are incomplete.
To start off, here’s:
The Grand Outline (more…)
Our aerospace industry could be more efficient if we built airplanes in two pieces, a take-off tug that did launch assist for a long-range mission core. Details in this report: http://www.tryop.com/Innovation/CompositeVTOL.pdf
Or just read the text below (more…)
Oskar Stålberg wrote this lovely little piece of software which he titled his “Polygonal Planet Project”.
Unfortunately, it had no keyboard shortcuts or save/load functionality… so Dru hacked it in! It’s currently a single-file “quicksave” sort of functionality, but it seems to work in the cases we’ve tested. It makes the game much more enjoyable, we think! Currently saves are hard-coded to /path/to/Planet/planetsave.cfg.
F5: Save to File
F9: Load from File
There are a classic set of “Twelve Principles of Animation” which some Disney guys came up with based on their experiences, and by all accounts they have held up fairly well. What I’d like to do here is explore the principles, draw out some patterns I’ve noticed, and then offer some guidelines of my own.
So, for reference, here’s the video that kicked off my drive to write this article. And here is the list of the 12 principles that he lists, and which I’ll be exploring: (more…)
I have already endeavored to examine (and dismantle) the logical foundations of the idea of Intellectual Property, but before this writing the religious justification or refutation has gone largely untouched.
For this study I will be sourcing exclusively from the KJV translation of the Bible, which you can download for free here. I will be referencing by book and chapter only, and will quote sparing context, as the full text is available and searchable.
But first, I feel it is healthy to address a few of the…
Common Scriptures Referenced in Relation to Intellectual Property
Exodus 20 is often quoted as evidence for the validity of IP. However, this argument presumes both that ideas are property and can be stolen. I would say that neither are true, but either way this passage does not enlighten us on the definition of theft. It does, however, bring up a much more interesting point which I will go into further on, as regards both dishonesty and covetousness. (more…)
Taking death seriously, but joy more seriously.
An interwoven trialogue across a broad range of related subjects, starting at
This is the Septacrypt. I designed it as a riddle and a message. What follows is a step-by-step guide to unraveling its intended meaning. But first, the…
This project started several years ago, as I pondered the philosophical quandary in which the creators of Penny Arcade found themselves. I have been a fairly regular reader of both the comic and the news-post, and both their honesty and epistomological despair have often struck me. They both clearly have knowledge of the Scripture, but do not know the Power of God. I was not infrequently moved to attempt a communication, but never with such force as would spur me to action. Further dampening my desire was the knowledge that a great many other persons daily vie for their attention, and if I was not willing to make myself either obnoxious or exceptional, my attempts would surely be wasted to no lasting effect. (more…)
I am struggling with a system I don’t completely understand.
Running a sequence of tests.
Suddenly! Struck by an expression which is exactly what I wanted. An image of my deepest hopes, long longed for but never fully expressed. A glorious flash of perfection.
But I realize that the problem still exists. The perfection is fatally flawed. In fact, the flaw is now dreadfully obvious, and what I love in the system will be destroyed when the flaw is addressed.
I fix the flaw, and the system is mundane again.
I am struggling with a problem I don’t completely understand.