Back in 2010-2011 I ran a D&D campaign. It was my first real attempt at “doing it right” and I feel like I learned a lot in the process. Most of those lessons you can find elsewhere, and I certainly didn’t innovate to any great degree, but as a means of closure (and since I intended to do so eventually) I’m going to chronicle as much as I can of what happened and why. I’m doing this without most of my notes, so many of the details are incomplete.
To start off, here’s: