Introduction
Ever played the Civilization series? Maybe Endless Legend? If not, these are both examples of what are often called “4X Games“: they’re turn-based strategy games focused on “exploration, expansion, exploitation, and extermination”. This sort of game can also be called an “empire building” game, and the general premise is that the player is an external guide for a people group of some description that usually fits with the modern idea of a nation. Typical examples of this game will be played on a more-or-less 2D map, feature some sort of development mechanic (usually in the form of one or more research trees designed to model scientific progress), and a unit-based movement mechanic that usually comprises both combat and exploration. Units can generally build cities and destroy cities and other units. Cities build more units, and can improve themselves and (by some mechanic or another) improve (“exploit”) the land around them. In these games, the player seeks victory through one or more forms of dominance: the classic victory condition is total military conquest, but over the years more options have been added, ranging from scientific victories (where the player’s nation is the first to achieve some developmental milestone) to diplomatic victories (where the player is essentially elected “king of the world”) and more.
Perhaps the most recognizable example of this sort of game is the Civilization series. Started by Sid Meier at Microprose back in 1991, the Civilization games have long set a standard of quality in the genre and are commonly emulated, cloned, and adapted. Continue reading