Why you can’t make walls yet

I’ve been working on my little programming project, AutoMasonry, for over two years now. The problem with starting a project, is you never know exactly what you’re getting into. For example, I got the initial test version working in just an afternoon. I could make stone walls! It was great!
Initial wall, made after a few hours of coding
Now, I’ve added arches, radial stonework, variable openings, and lots of other features. It seems every new feature takes longer to add than the previous one… probably due mostly to my horrible design architecture. I’m learning though, and I think my code today is probably unrecognisably better than when I first started the project. I’m getting tantalyzingly close to releasing v0.2, which will probably look very similar to the first “real” V 1.0 release. Yay! Only a few more years now…
Near-current version, with odd shaped openings, etc

About Ziggy

I strive to be awesome for God. Support my efforts at: http://sub.tryop.com
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2 Responses to Why you can’t make walls yet

  1. Dan says:

    Looking forward to it! (at least for the appreciation of how much work and ingenuity went into it…and seeing the sweet 3D stuff you generate with it)

  2. Toad says:

    Definitely looking forward to seeing how the release of this plays out, even though I have nothing near the capacity to use it. 😉 Will it do mortar between the bricks, too?

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